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Rules
01.Registration

DuelMania WorldWide is open for all European and American (north and south) QuakeWorld players. Upon registration you will be given a username and password, this is for reporting matches and is unique for each player, so don't lose it or give it away. Players with multiple registration entries will be disqualified.

In the following you will find the tournament rules. The DuelMania admins are there to help you, so if you ever need our assistance or have any questions, you can find us in the channel #duelmania, on QuakeNet. Everyone who has @ in front of their nicks should be an admin. If in doubt: ASK!




02.Allowed clients

  • ezQuake (>= 2.1) with ruleset smackdown
  • FodQuake (>= 0.2) with ruleset eql
  • FTEQW (>= 1.00) with ruleset nqr or strict

Standard QWCL, mqwcl and FuhQuake are no longer valid for competition play. The allowed proxies are Qizmo 2.91 and QWfwd.

Players are required to do f_ruleset checks before game start. Using disallowed clients/proxies/rulesets will lead to a disqualification.




03.Game settings

Timelimit 10 minutes. Overtime 3 minutes. DMM3. No powerups. Discharges on. No fairpacks. Ktx2 spawns. (unless both players agree on a different mode) Maxfps 77. No berzerk, midair, instagib or other unusual modes. Fallbunny on.




04.Maps

The allowed maps are DM2, DM4, DM6, AEROWALK and ZTNDM3.

Best-of-Three-Matches A regular game in the running season is a best-of-three match. The higher seeded player decides if he wants to pick the first map and toss away as the latter or if he wants to pick the second map and toss away as the former. Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2. Example 1)

  • P1 decides to pick the first map.
  • The next map is chosen by P2.
  • If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P2-P1-P2-P1. The remaining map is played. Example 2)
  • P1 decides that P2 has to pick the first map.
  • The next map is chosen by P1.
  • If a third map is necessary four of the five maps in the map pool have to be tossed. The order in which the players toss is P1-P2-P1-P2. The remaining map is played.

Best-of-Five-Matches In the finale of the winner's bracket and loser's bracket and also in the grand finale the game will be a best-of-five-match. Each map can be played only one time in a best-of-five match.The higher seeded player decides if he wants to pick the first and third map or if he wants to pick the second and the fourth map. Two examples for the rules follow. The player which is higher seeded is P1, the other player is P2. Example 1)

  • P1 decides to pick the first map.
  • The next map is chosen by P2.
  • The next map is chosen by P1.
  • The next map is chosen by P2.
  • If a fifth map is necessary the remaining map is played. Example 2)
  • P1 decides that P2 has to pick the first map.
  • The next map is chosen by P1.
  • The next map is chosen by P2.
  • The next map is chosen by P1. -- If a fifth map is necessary the remaining map is played.

The higher seeded player is marked in the "Next match" section of the User-Panel.




05.Cheating/Whining/Scripts

Disconnecting during a DuelMania match means that the map is lost. No unnecessary whining. Lame people will be treated lame, nice people will be treated nice. Any kind of idling or lameness will not be tolerated. Players who cheat, or try to cheat will get a permanent ban from DuelMania. Scripts are not allowed in DuelMania. Make sure to check that your opponent has them turned off (f_scripts) before starting to play.




06.Reporting matches

The winner of the game reports the match results as soon as possible using the 'Report Match' function on the DuelMania page. If the winner somehow can't provide a match report the other player will get permission to do it. Screenshots from the matches must also be uploaded and can be in any format. Players also have the ability to crop their screenshots if they are too big. Just check 'crop screenshots' when reporting and a new window pops up for each screenshot you wanna crop. No match reports will be registered before the match has been reported 100% correct. No exceptions!




07.Servers

Since there are players representing many different nations across different continents in DuelMania WorldWide, it's inevitable that you will have to play some matches with a higher ping than you're used to. In general matches can be played on any server both players agree to play on. The admins suggest that choosing a server is done with common sense and that pings are kept as low as possible.

However if the players don't agree, the server is determined by the following procedure:

  • Find servers with the lowest average ping possible and choose the one that has the lowest difference in ping between players. We encourage players to play on equal pings, but the player with the lower ping is not required to ping up to more than 91ms.

To find a list of possible servers, consult www.quakeservers.net. We suggest to play intercontinental matches on the following servers:

  • US vs BR: Miami / Fortaleza
  • EU vs BR: NYC / Miami / Fortaleza
  • US vs EU: London / NYC
We created shortcuts to these important servers:
  • London: lon.duelmania.net
  • New York City: nyc.duelmania.net / nyc2.duelmania.net
  • Ashburn: ash.duelmania.net
  • Miami: mia.duelmania.net
  • Fortaleza: for.duelmania.net
  • Sao Paolo: spo.duelmania.net
There are 4 ports on each server at 28501 - 28504.

If players still can't agree on a server, please contact the admins about it. The admins' decision is final.




08.Timeframe

All matches will have a deadline. If players can't organize themselves to get games played and reported by the end of the deadline, WO will be given to the player that proved admins that he really tried to make the game happen. Please report your activity to an admin before the deadline is over. If either player pays no interest at all to get the game played, both players loses, meaning both are out of the tournament. Deadlines for each stage of the tournament will be announced at the "Next Match" link in the User-Panel and will be advertised in #duelmania topic on QuakeNet. In order to guarantee some coverage of the bigger games, the schedules for the WB Finale, LB Finale and Grand Finale have to be arranged with an admin.




09.Tournament system

DuelMania uses a Double Elimination system. Depending on the number of signups we choose a bracket for 256, 128, 64, etc players. When there are only a few more players signed up than the bracket allows to have (for instance 20 players don't fit into the bracket), then we will have a qualifying round, where the players with the lowest seeding numbers play each other (in this example the last 40 players), so that everybody gets a chance to play.Below i use the abbreviation WB for winner's bracket and LB for loser's bracket.

The initial seeding into the WB is done manually by the admins.Here we seed as many players as we can, using a seeding-groups method.This means we seed players with almost the same skill level into one group and randomize the order within every group.The players we don't seed explicitly get a seed number in the order in which they signed up for DuelMania. So players who aren't seeded explicitly, but are quick at signups are awarded with a lower seeding number. The seeding number isn't shown to the players or public. The players only get to know if they are seeded higher than their opponent so that they can proceed with the map-choosing method explained earlier.

Players who loose their WB-game are knocked into the LB.They are seeded again into the LB according to their match-number in the WB, in order to prevent that a player has to play his WB-opponent who sent him to LB too near in the future.Players who loose their LB-game are out.