The BLooD_DoG vs spec case
The BLooD_DoG vs spec match was quite an eye opener that the DuelMania rules are pretty much lacking in the department of ping rules for EU vs non-EU matches. Although I despise the way spec discussed and behaved, he certainly had a point that an EU player doesn't have to play on a server where the non-EU player has the lowest possible ping. That said, I also have to say that I fully stand behind the admin's decision of continuing to play on the original server, simply because spec played a prac there and agreed on the server. But wanting to change the server after losing the first map is just... sad.
The new approach
In any case, players can agree to play on any server they want. And playing a fair game at equal pings is encouraged. But of course we cannot enforce that, since it's not really a player's fault if the opponent has a crappy connection.
As it stands, I dislike our current set of ping rules. They are too complicated and still incomplete! So, after thinking about it a while, here's my new take:
1) To determine a server to play the game on, both players show their lowest possible ping on a QW server IN EUROPE. The lowest ping values are then clipped to 39ms for EU vs EU matches, and to 52ms for matches that involve a non-EU player.
2) Servers where the DIFFERENCE of both lowest pings is retained are valid to play the match on.
Some examples
- FI vs SE match with lowest possible pings: 13ms vs 13ms.
After clipping: 39ms vs 39ms = ping difference of 0ms. → The players have to find a server with equal pings. I.e. SE server with minping 26ms which will result in a 26ms vs 26ms game.
- NL vs SE match with lowest possible pings: 26ms vs 13ms.
After clipping: 39ms vs 39ms = ping difference of 0ms. → The players have to find a server with equal pings. I.e. DK server with minping 39ms which will result in a 39ms vs 39ms game.
- US vs SE match with lowest possible pings: 91ms vs 13ms.
After clipping: 91ms vs 52ms = ping difference of 39ms. → The players have to find a server with a ping difference of 39ms. I.e. UK server with minping 52ms which will result in a 91ms vs 52ms game.
- US vs RU match with lowest possible pings: 91ms vs 26ms.
After clipping: 91ms vs 52ms = ping difference of 39ms. → The players have to find a server with a ping difference of 39ms. I.e. NL server with minping 65ms which will result in a 104ms vs 65ms game.
- US vs PT match with lowest possible pings: 130ms vs 13ms.
After clipping: 130ms vs 52ms = ping difference of 78ms. → The players have to find a server with a ping difference of 78ms. I.e. UK server with minping 52ms which will result in a 130ms vs 52ms game.
- RU vs PT match with lowest possible pings: 13ms vs 13ms.
After clipping: 39ms vs 39ms = ping difference of 0ms. → The players have to find a server with equal pings. I.e. UK server with minping 52ms which will result in a 52vs vs 52ms game.
These are just make-belief pings that I roughly estimated. Reality will very likely look different. But you get the general idea (I hope). What I like about this set of rules is that it's simple and monolithic, while covering all possibilities. The only adjustment of it is 39ms vs 52ms clipping depending if a non-EU player is involved.
Let me know what you think!
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